![]() ![]() Mobile learning applications are increasing popularity among learners due to their benefits and effectiveness. Mobile learning applications could play a crucial role during this pandemic. The global spread of COVID-19 has motivated many universities to adopt online distance learning systems. The outcomes offer practical implications for practitioners, lawmakers, and developers in effective E-learning systems implementation to improve ongoing interests and activities of university students in a virtual E-learning atmosphere, valuable recommendations for E-learning practices are given by the research findings, and these may turn out to be as guidelines for the efficient design of E-learning systems. The results revealed that "social influence, perceived enjoyment, self-efficacy, perceived usefulness, and perceived ease of use" are the strongest and most important predictors in the intention of and students towards E-learning systems. To obtain information from the 270 university students who utilized the E-learning system, a questionnaire was formulated. A theoretical framework was developed based on the technology acceptance model (TAM). The research seeks to determine the factors that influence students' acceptance of E-learning and to find out the way these factors determine the students' intention to employ E-learning. The research findings are believed to provide future directions for stickers developers to better promote stickers in educational activities.Į-learning has gained recognition and fame in delivering and distributing educational resources, and the same has become possible with the occurrence of Internet and Web technologies. The results pointed out that IBk and RandomForest classifiers have performed better than the other classifiers in predicting the actual use of stickers with an accuracy of 78.57%. A novel approach was employed to analyze the hypothesized relationships among the constructs in the research model through the use of machine learning algorithms. ![]() A questionnaire survey was circulated to collect data from 372 university students who have been engaged in a “Group Talk” in WhatsApp. Thus, this research aims to empirically examine the determinants affecting the acceptance of WhatsApp stickers through a proposed theoretical model by integrating the technology acceptance model (TAM) with the uses and gratifications theory (U&G). However, the acceptance of stickers by university students is still in short supply. It’s enough to make you vomit over the side of your yacht in the Mediterranean.WhatsApp stickers are gaining popularity among university students due to their pervasiveness, specifically in educational WhatsApp groups. ![]() Prior to the acquisition deal, both men were very vocally opposed to advertising, games and other functions. They deemed them trivial and believed that they detracted from the core focus of WhatsApp: simple and fast messaging.Īt this point, their ethical ship has long since sailed with Facebook introducing features like a business service and ad integrations with Facebook, while there are plans to roll out payments and other features that Koum and Acton would no doubt have railed against. The service’s founders - Jan Koum and Brian Acton - have both left the social network under controversial terms, at least according to Acton himself. Anyone can make and publish stickers in just minutes, but that leads to its own problems such as plagiarism and differing levels of quality.Įither way, WhatsApp’s move into stickers is very much a Facebook-led move. Telegram has the most open sticker platform. That’s nothing to be scoffed as since Line makes hundreds of millions of dollars from sticker purchases every year. That walled garden approach has helped it curate the best selection of stickers, many of which are paid. Line - which pioneered the concept of stickers - takes a very curated approach, with sticker packs approved by the company itself. Other messaging apps have taken a different approach. The company has provided a template that it claims requires “minimal development or coding experience.”Ī full guide on the sticker submission process can be found here. From there, users can download the apps and then make use of the packs inside WhatsApp. Would-be sticker artists will need to publish their packs as an app on the Google Play or Apple App Store. It’s taking an interesting route to enabling that. However, that’s likely to change in the future since WhatsApp will allow anyone to add stickers that can be used inside the app. Initially, the app’s 1.5 billion users will have a seemingly limited selection with the first packs provided by WhatsApp’s own design team and some “other artists” chosen by the company. The company said today that support for stickers will roll out to Android and iOS users over “the coming weeks.” WhatsApp is finally adding stickers to its hugely popular messaging app.
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